How to Configure Mumble Voice Chat in FiveM
Learn how to set up and optimize high-quality in-game voice using FiveM’s built-in Mumble system with PMA-Voice.
Crystal Clear Spatial Communication
FiveM includes a native Mumble-based voice system, designed to deliver:
- Low-latency voice communication
- 3D positional audio (players sound closer/further based on distance)
- Radio and proximity-based communication
- Full synchronization with in-game movement
Using Mumble instead of external tools (like Discord or TeamSpeak) allows for a fully immersive roleplay experience, where voice behaves exactly like real-world sound.
Difficulty
Beginner
Estimated Time
~5 minutes
Recommended Setup: PMA-Voice
While FiveM includes native voice, the PMA-Voice resource is the industry standard for:
- Stability
- Advanced features (radio channels, call systems)
- Better control over proximity and audio behavior
If you're serious about quality and scalability, using PMA-Voice is not optional.
Server Configuration (Required)
To enable and properly configure Mumble, add the following lines to your server.cfg.
⚠️ These must be placed before starting your voice resource (e.g., ensure pma-voice).
Core Voice Settings
# Enable Native Audio (Required)
setr voice_useNativeAudio true
This activates FiveM’s built-in Mumble system.
Proximity & Audio Logic
# Only transmit voice within proximity range
setr voice_useSendingRangeOnly true
# Enable submix for radio effects and filtering
setr voice_enableSubmix 1
These settings ensure:
- Players only hear others within range
- Radio audio sounds distinct from proximity chat
Default Keybinds & Volume
# Key to cycle voice range (whisper / normal / shout)
setr voice_defaultCycle "F11"
# Default voice volume (0.0 - 1.0)
setr voice_defaultVolume 0.4
You can adjust these based on your server’s UX preferences.
Resource Initialization
Make sure PMA-Voice is started in your server.cfg:
ensure pma-voice
Recommended load order:
- Dependencies first
- Voice system early (before gameplay scripts)
In-Game Features Enabled
With proper configuration, players will have:
- Proximity voice (distance-based audio)
- Voice range cycling (whisper, normal, shout)
- Radio communication systems (if configured)
- Directional audio (left/right positioning)
Troubleshooting Voice Issues
If players report voice problems, don’t guess — isolate the issue quickly using this checklist.
1. Output Device Verification
Have the player check:
GTA V Settings → Voice Chat
- Output Device = correct headphones/speakers
- Input Device = correct microphone
Wrong device = no audio, even if everything else is correct.
2. Client-Side Issues
Common fixes:
- Restart FiveM
- Clear client cache
- Reconnect to server
If only one player is affected, it’s almost always client-side.
3. Submix / Audio Conflicts
If players:
- Hear distorted audio
- Can’t hear radio properly
→ Verify:
setr voice_enableSubmix 1
Disabling or misconfiguring this breaks radio filtering.
4. Resource Conflicts (Critical)
If voice is:
- Randomly cutting out
- Not working for some players
- Completely broken
You likely have conflicting voice scripts.
Remove Legacy Voice Systems
If you are upgrading or migrating your server, you must remove old voice resources.
Common conflicts include:
esx_voicevdk_voicemumble-voip
⚠️ Running multiple voice systems will break everything:
- Microphones stop working
- Players can’t hear each other
- Voice becomes unstable
Best Practices
Keep Voice System Clean
Only run:
pma-voice- Native Mumble (enabled via config)
Nothing else.
Test After Every Change
After modifying voice settings:
- Restart server
- Join with 2+ players
- Test proximity + radio
Don’t Overcomplicate Early
Start with:
- Default PMA-Voice setup
- Basic proximity chat
Then expand into:
- Radios
- Calls
- Voice channels
Common Mistakes to Avoid
- Placing voice config after resource start
- Running multiple voice systems
- Ignoring client audio settings
- Assuming voice issues are server-side (they often aren’t)
Proper voice setup is one of the highest-impact improvements you can make to your server. If it’s broken, players leave. If it’s flawless, it massively improves immersion and retention.
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