Voyagers of Nera Server Hosting
Host your own Voyagers of Nera server and explore a magical ocean world with friends. Sail to distant islands, build beautiful villages, awaken ancient spirits and battle creatures of the Deep — with up to 10 players, full server config, automatic backups and always-on DDoS protection on high-clock UK & US hardware.
From £2.52/mo · always online · live in 60 seconds
See your real ping before you buy
Lower ping means smoother sailing and combat for every player in your crew.
Every plan includes full server configuration, file manager and SFTP access, automatic backups, always-on DDoS protection and our control panel — scale up or down anytime as your crew grows.
Perfect for small crews
Best for friend groups
Full 10-player crew
Changing to EUGameHost was one of the best decisions I've made — I now run a dedicated server and two game servers. The team is amazing, knowledgeable and personal. No bots.
I've tried a lot of game server hosts over the years and after a year with EUGameHost they're one of the best — especially the support. Loads of RAM where most hosts charge a fortune to upgrade.
Had an issue with my server and got a response very quickly. Once we confirmed it, the fix was applied immediately and I was given extra time for free. 100% recommend.
Switched our server over from a previous host after server-killing DDoS attacks — haven't had a single issue since and the servers are rock steady.
Really good host, very good server and a very patient team — always there to help with quick ticket responses. Extremely happy with their work.
Use this to host a game server — absolutely fantastic price for the hardware available. Had one small issue and got a human response in under 2 minutes. Can't complain.
Server config, backups, file access and a live console — everything you need to run a smooth Voyagers of Nera world for your crew without fighting the server or the command line.
Trusted by 500+ game server owners.
Configure server settings, adjust gathering rates and enemy difficulty, manage files and control your Voyagers of Nera server from one powerful panel — switch between the features below to see how easy it really is. No SteamCMD knowledge required.
Watch live server activity, see player connections, world events and performance, and restart your Voyagers of Nera server with one click — all from your browser, no SSH access or external tools required.
Live activity logs
One-click restart
Real-time control
Access your Voyagers of Nera server files directly in the browser. Edit configuration files, manage save data and upload world backups, with full SFTP access for advanced users who want direct file control.
Drag & drop upload
Edit in browser
Easy file access
Take full control of your server through the configuration files — adjust gathering rate multipliers, increase or lower player and enemy damage, and fine-tune the survival experience for your crew. Treehouse Games keeps expanding these settings throughout Early Access.
Plain-English settings
Safe validation
Full server control
Automatic backups protect your island builds, spirit sanctuaries and world progress. Take manual snapshots before making configuration changes, and restore your world with one click if anything ever goes wrong.
Scheduled backups
One-click restore
Never lose progress
Voyagers of Nera is built for cooperative play. Configure your server for your friend group — set a password for private access, adjust difficulty for your crew size, and share an invite code so everyone can contribute through different roles.
Private password
Invite-code join
Your crew, your rules
Voyagers of Nera is in active Early Access with Treehouse Games shipping regular updates — new biomes, enemies, recipes and fixes. Your server updates automatically via SteamCMD so you never manually patch, and you can schedule restarts for optimal performance.
Auto patching
Scheduled restarts
Always updated
Voyagers of Nera runs on Unreal Engine 5 and leans on single-thread CPU speed — real hardware tied to real in-game results for your whole crew.
High single-thread clock
Low-latency network
Fast world loading
| Hardware | Included | EUGameHost Best | Typical host |
|---|---|---|---|
| CPU | Intel Xeon @ 3.8GHz+ | Intel Xeon @ 3.8GHz+ · high single-thread | Low-clock / oversold |
| Memory | DDR4 3200MHz | DDR4 3200MHz · generous allocation | Shared DDR4 |
| Storage | NVMe 4.0 SSD | Unlimited NVMe 4.0 SSD | SATA SSD or HDD |
| Network | 10 Gbps | 10 Gbps | 1 Gbps shared |
| DDoS protection | Always-on · Layer 3/4/7 | Always-on · Layer 3/4/7 | Null-routed during attacks |
| Backups | Automatic + manual | Automatic + manual snapshots | Manual only / none |
| Setup time | ~60 seconds | ~60 seconds | Manual / queued |
Compared with a typical budget co-op host — specifics vary by provider and plan.
Our private backbone and smart routing keep your Voyagers of Nera server responsive for players across the UK, EU, and beyond.
CPU-optimised hardware, real DDoS protection and a panel built for first-time and seasoned hosts alike — without the premium price tag.
Go from checkout to a live Voyagers of Nera server in under 60 seconds — we handle SteamCMD, the server binary and updates so you don't have to.
High-clock Intel Xeon CPUs and pure NVMe SSDs keep your Unreal Engine 5 server smooth even when your full crew is online and sailing at once.
Layer 3, 4 and 7 mitigation keeps your server online through attacks — never null-routed, nothing to configure, included on every plan.
Real UK-based people who happily help first-time hosts — set a password, tweak gathering rates or get friends connected, day or night.
Adjust gathering rates, player and enemy damage, server name, password and the player cap — with more settings added throughout Early Access.
Automatic backups, manual snapshots and one-click restore protect your villages and spirits, all from one powerful panel you actually control.
A look at the magical ocean world of Nera — then build your own always-online server in under a minute.
Spin up your Voyagers of Nera server and put us to the test — if it's not right within the first 48 hours, contact support for a full refund. No contracts, cancel anytime.
Choose a plan, complete checkout, and your server deploys instantly. We handle the SteamCMD installation and server binary setup for you. Once live, customise your server name, password, gathering rates and difficulty, then share the invite code or server name with friends so they can join through the in-game server browser.
Voyagers of Nera supports up to 10 players per server. Our Starter plan covers up to 6 players, Pro up to 8, and Ultra supports the full 10-player cap. Most groups play in crews of 2 to 6, so even the Starter plan suits most friend groups.
Absolutely. Voyagers of Nera attracts a lot of first-time server hosts and that is completely fine. Our UK-based support team helps with everything from basic setup to server configuration — adjusting gathering rates, setting a password or getting friends connected. Reach us by ticket or Discord and we will get you sorted quickly.
You can adjust gathering rate multipliers, player damage scaling, enemy damage scaling and other gameplay modifiers, plus set the server name, password and max player count. The developer Treehouse Games is actively expanding these settings throughout Early Access, so more options are added over time.
Voyagers of Nera does not currently have official mod or Steam Workshop support — the developer has said modding was not built into the game architecture. Server customisation is instead handled through configuration settings that let you adjust gathering rates, damage values and other gameplay parameters.
Yes. Every Voyagers of Nera server includes always-on DDoS protection with Layer 3, 4 and 7 filtering to keep your server online and protected from attacks. It is included on every plan with nothing extra to buy or configure.
Friends open Voyagers of Nera, select Multiplayer, and either search for your server by name in the server browser or use an invite code. Share your exact server name or invite code with your crew and they can connect directly. Password-protected servers require the password you set during configuration.
Voyagers of Nera is a cooperative PvE game — there is no PvP combat. It is designed around players working together to explore, build, fight monsters and rescue spirits, which makes it a great choice for friend groups, couples and families who want a shared adventure without player-versus-player conflict.
No. We use fast single-thread CPUs and NVMe storage tuned for Unreal Engine 5 servers, so your Voyagers of Nera server stays smooth even when your full crew is sailing between islands, fighting creatures of the Deep or building large village structures at the same time.
We host Voyagers of Nera in the UK (London) and the US (Dallas) with routing optimised for European and North American players. Run the live latency test at the top of this page to check your real ping to each location before you buy, and choose the one closest to most of your crew.
Yes — upgrades are instant. Start with a smaller plan and upgrade as more friends want to join your voyage. Your world data and server settings carry over seamlessly, so there is no need to start over.
Automatic crash detection restarts your Voyagers of Nera server if it goes down, minimising downtime. Automatic backups protect your world data so your villages, spirit sanctuaries and progress are never lost.
Yes. We offer a 48-hour money-back guarantee. If you are not satisfied within the first 48 hours, contact support for a full refund. There are no contracts and you can cancel anytime.
Not every Voyagers of Nera host is built the same — here is what genuinely matters when choosing where to run your co-op server, and how EUGameHost delivers on each.
| What to look for | Why it matters for Voyagers of Nera | EUGameHost |
|---|---|---|
| High-frequency CPU (single-thread) | Voyagers of Nera runs on Unreal Engine 5, whose server loop leans on single-core clock speed — so raw per-core performance dictates how smoothly sailing, building and combat feel when your full crew is online. | Every plan runs on high-clock Intel Xeon CPUs (3.8GHz+) tuned for the single-thread performance an Unreal Engine 5 co-op server needs. |
| No overselling | Oversold nodes share one CPU across far too many servers, causing lag spikes and stutter the moment several servers get busy at once. | We size capacity to the hardware and never oversell — your plan gets the CPU and memory it's sold with. |
| NVMe storage | Large ocean worlds, village builds and biome streaming mean slow disks cause long world loads and stuttery saves. | Every plan runs on unlimited NVMe 4.0 SSD storage as standard for fast world loading, instant saves and smooth biome streaming. |
| Always-on DDoS protection | Community servers are attack targets, and budget hosts often null-route during an attack — taking your whole crew offline. | Always-on Layer 3/4/7 DDoS protection is included on every server, and we never null-route during an attack. |
| Automatic backups | World progress, villages and spirit sanctuaries are easy to lose to a crash or a bad config change without protection. | Automatic scheduled backups plus manual snapshots and one-click restore are included on every plan, so your progress is always safe. |
| Full server config | A good host exposes the game's settings — gathering rates, damage multipliers, passwords — rather than locking them away. | Edit gathering rates, player and enemy damage, server name, password and player cap straight from the control panel, with more settings added during Early Access. |
| Automatic updates | Voyagers of Nera is in active Early Access with frequent patches, so manual patching quickly becomes a chore. | Your server updates automatically via SteamCMD and you can schedule restarts, so you're always on the latest version with zero maintenance. |
| UK + US locations (latency) | Low ping keeps sailing, combat and cooperative building responsive; the right location for your crew makes a tangible difference. | Choose London (UK) or Dallas (US) to put your server close to your crew — and test your real ping before you buy. |
| Real 24/7 support | Many Voyagers of Nera players are hosting for the first time, so friendly help when you get stuck matters. | Genuine 24/7 UK-based support that happily walks first-time hosts through setup, backed by a 4.8/5 Trustpilot rating from over 500 reviews. |
| No-contract / cancel anytime | Crew interest ebbs and flows, so being locked into a long contract is a needless risk. | No contracts, ever — pay as you go, upgrade as your crew grows and cancel whenever you choose. |
Renting a Voyagers of Nera server gives you a persistent, always-online ocean world your whole crew can return to anytime — without leaving your own PC running as the host. This guide covers everything you need to know about Voyagers of Nera server hosting: what the game is, why a dedicated server beats player-hosting, the hardware it demands, what it costs and how to pick a host that stays smooth when your crew is all online.
Voyagers of Nera is a cooperative survival-crafting game from Treehouse Games, built on Unreal Engine 5, in which up to 10 players explore a magical ocean world — sailing between islands, building villages, awakening ancient spirits and battling creatures of the Deep. Voyagers of Nera server hosting runs a dedicated instance of the game on managed hardware, so your world stays alive around the clock for friends to join whenever they like.
EUGameHost provides premium UK and US Voyagers of Nera hosting with a full control panel, live web console, file manager, configuration editor and automatic backups, so you can go from checkout to a live, always-online server in 60 seconds. With a Trustpilot rating of 4.8 out of 5 from more than 500 reviews, it's a setup built for crews who want a persistent ocean world that just works — including plenty of first-time server hosts.
Voyagers of Nera lets you host a game directly from your PC, but that world only exists while you — the host — are online. The moment you close the game or your PC sleeps, everyone else is locked out. Player-hosting also ties up your own machine running both the game client and the server, which can introduce lag during ocean traversal and combat, and exposes your home connection to attack.
A dedicated server changes all of this. Your ocean world stays online 24/7 so friends can keep building villages, rescuing spirits and exploring new islands even when you're asleep. EUGameHost includes always-on DDoS protection on every plan, a 10 Gbps network, full FTP/SFTP access, automatic backups and 24/7 support — and with no contracts you can cancel anytime, so renting carries none of the long-term risk of buying and maintaining your own hardware.
Voyagers of Nera is a cooperative PvE game with no PvP combat — Treehouse Games designed it around friends working together rather than competing, so most servers are private cooperative worlds rather than open public ones.
By far the most common setup: a small group of 2 to 6 friends on a password-protected server. Everyone can join anytime because the world stays online 24/7, and friends contribute through different roles — some explore and fight, others build and craft. A dedicated server was the single most requested feature during the game's development.
The relaxing art style, gentle survival mechanics and lack of PvP make Voyagers of Nera a favourite for couples, siblings and parent-child duos. A small dedicated server means everyone can explore the ocean world on their own schedule without needing to coordinate play sessions.
Larger crews run servers up to the full 10-player cap, usually passworded with shared rules about builds and resource sharing. Solo players benefit too — a dedicated server keeps your world persistent and always accessible, with automatic backups protecting your progress, and many later invite friends into their established world as the crew grows.
Because Voyagers of Nera is built on Unreal Engine 5, its dedicated server leans heavily on single-thread CPU performance — the single-core clock speed of the processor, not the raw core count, governs how smoothly the world simulates when your crew is all online at once. Fast storage and a low-latency network round out the picture for world loading and keeping every player in sync.
The pressure point is a full crew doing different things at the same time: sailing across biomes, fighting creatures of the Deep and building large villages simultaneously. A low-clock or oversold CPU buckles under that load and produces desync and stutter. A strong single-thread processor, generous DDR4 memory and quick NVMe storage are what hold performance steady when it matters most.
EUGameHost runs Voyagers of Nera on high-clock Intel Xeon CPUs (3.8GHz+) for the single-thread performance Unreal Engine 5 servers depend on, so your server isn't fighting noisy neighbours for cycles when your crew is busy.
Generous DDR4 memory keeps large ocean worlds, player inventories and village structures responsive, while unlimited NVMe 4.0 SSD storage slashes world-load and save times. Every plan rides a 10 Gbps network so bandwidth is never the bottleneck as your crew streams between islands.
Community game servers are common DDoS targets, and generic web protection is largely ineffective against game-layer attacks, which is why proper mitigation has to understand game traffic specifically.
EUGameHost includes always-on DDoS protection on every Voyagers of Nera server, with Layer 3 and 4 volumetric mitigation, Layer 7 application filtering and Anycast routing that absorbs large-scale attacks across multiple points of presence. Protection is always on and your server is never null-routed during an attack — the failure mode of cheap hosts that quietly take your whole crew offline the moment they're targeted.
Voyagers of Nera hosting is priced mainly on player capacity — a small crew costs very little to run, while a full 10-player server needs a bit more memory and headroom, and the pricing reflects that.
EUGameHost's plans start from £2.52 per month for the Starter (up to 6 players), with Pro from £3.36 (up to 8 players) and Ultra from £4.20 (the full 10-player cap). Billing is flexible: pay monthly, or commit yearly and save 15%. There are no contracts and you can cancel anytime, so you're free to upgrade as your crew grows and adjust afterwards without penalty.
Location is the difference between responsive co-op and a server that feels laggy for half your crew. Voyagers of Nera is sensitive to latency — sailing, combat and cooperative building all come down to fractions of a second — so you want your server hosted as close as possible to the bulk of your players to keep ping low and synchronisation tight.
EUGameHost offers Voyagers of Nera locations in the United Kingdom (London) and the United States (Dallas), with routing optimised for European and North American players. London is the natural home for UK and European crews, while Dallas serves North America with low latency. Run the live latency test at the top of this page to check your real ping to each before you buy, and where your crew spans continents, pick the location closest to most of your players.