No One Survived Server Hosting
Host your own No One Survived server and survive the zombie apocalypse with friends — build bases, craft over 400 items, manage electricity and water systems and fight zombie hordes across four seasons. Full Game.ini control, PvP or PvE and always-on DDoS protection on high-clock UK & US hardware.
From £4.20/mo · full Game.ini control · online in 60 seconds
See your real ping before you buy
Lower ping means smoother survival and tighter sync for every player.
Every plan includes full Game.ini control, PvP/PvE toggle, file manager and SFTP access, automatic backups, always-on DDoS protection and our control panel — scale up or down anytime.
For large communities
Changing to EUGameHost was one of the best decisions I've made — I now run a dedicated server and two game servers. The team is amazing, knowledgeable and personal. No bots.
I've tried a lot of game server hosts over the years and after a year with EUGameHost they're one of the best — especially the support. Loads of RAM where most hosts charge a fortune to upgrade.
Had an issue with my server and got a response very quickly. Once we confirmed it, the fix was applied immediately and I was given extra time for free. 100% recommend.
Switched our server over from a previous host after server-killing DDoS attacks — haven't had a single issue since and the servers are rock steady.
Really good host, very good server and a very patient team — always there to help with quick ticket responses. Extremely happy with their work.
Use this to host a game server — absolutely fantastic price for the hardware available. Had one small issue and got a human response in under 2 minutes. Can't complain.
Game.ini control, world saves, automatic backups and a live console — everything you need to run a persistent PvE or PvP survival world without fighting the server.
Trusted by 500+ game server owners.
Configure Game.ini, toggle PvP or PvE, set zombie horde sizes, manage server files and control your server from one powerful panel — no SteamCMD or command line knowledge required.
Watch live server activity, see player connections and restart your No One Survived server with one click. Monitor zombie horde events, player joins and server performance all from your browser.
Live activity logs
One-click restart
Real-time control
Access your No One Survived server files directly in the browser. Edit Game.ini, manage save files and upload world data, with full SFTP access for advanced users who want direct file control.
Drag & drop upload
Edit in browser
Easy file access
Take full control through Game.ini. Adjust zombie horde sizes from 25 to 100, tweak item spawn rates, set resource multipliers, configure the virus fatality rate and fine-tune the survival experience for your group.
Plain-English settings
Safe validation
Full server control
Automatic backups protect your base builds, crafted items and world progress. Take manual snapshots before making Game.ini changes, and restore your world with one click if anything goes wrong.
Auto scheduled
One-click restore
Never lose progress
Toggle PvP on or off to switch between competitive survival and cooperative PvE. Run a friendly co-op server where your group fights zombies together, or enable PvP for base raiding and player combat. Change modes anytime through Game.ini.
PvP or PvE
Switch anytime
Your rules
No One Survived receives regular updates from Cat Play Studio with new content and balance changes. Your server updates automatically via SteamCMD so you never have to manually patch, and you can schedule restarts for optimal performance.
Auto patched
Scheduled restarts
Always updated
No One Survived runs on Unreal Engine 5.1 and demands strong single-thread CPU performance, fast storage and reliable networking — real hardware tied to real in-game results.
High single-thread clock
Low-latency network
Read & write
| Hardware | Standard | EUGameHost Best | Typical host |
|---|---|---|---|
| CPU | Intel Xeon @ 3.8GHz+ | Intel Xeon @ 3.8GHz+ · high single-thread | Low-clock / oversold |
| Memory | DDR4 3200MHz | DDR4 3200MHz | Shared DDR4 |
| Storage | NVMe 4.0 SSD | Unlimited NVMe 4.0 SSD | SATA SSD or HDD |
| Network | 10 Gbps | 10 Gbps | 1 Gbps shared |
| DDoS protection | Always-on · Layer 3/4/7 | Always-on · Layer 3/4/7 | Null-routed during attacks |
| Game.ini control | Full file-level access | Full file-level access | Limited / locked presets |
| Setup time | ~60 seconds | ~60 seconds | Manual / queued |
Compared with a typical budget survival host — specifics vary by provider and plan.
Our private backbone and smart routing keep your No One Survived server responsive for players across the UK, EU, and beyond.
CPU-optimised hardware, real DDoS protection and a panel built for survival admins — without the premium price tag.
Go from checkout to a live No One Survived server in under 60 seconds — your server deploys automatically with SteamCMD handled for you.
High-clock Intel Xeon CPUs, DDR4 memory and pure NVMe SSDs hold performance steady even during max-spawn zombie hordes.
Layer 3, 4 and 7 mitigation with Anycast routing keeps your survival server online through attacks — never null-routed, nothing to configure.
Real UK-based people who understand Game.ini, dedicated servers and SteamCMD — fast answers by ticket or Discord, day or night.
Toggle PvP/PvE, set zombie horde sizes, tune item and resource rates and pick your region — full file-level access whenever you like.
Manage Game.ini, the live console, world saves, automatic backups and files from one powerful panel you actually control.
A look at open-world zombie survival on Unreal Engine 5 — then build your own server in under a minute.
Spin up your No One Survived server and put us to the test — if it's not right within the first 48 hours, contact support for a full refund. No contracts, cancel anytime.
Choose a plan, complete checkout, and your server deploys instantly. We handle SteamCMD installation and server binary setup for you. Once live, customise your Game.ini settings — server name, password, PvP or PvE mode, zombie spawn counts and region. Share the server name with friends and they can find it under the Private Server browser in-game.
Yes. Our support team helps with everything from basic setup to Game.ini configuration. Whether you need help toggling PvP, adjusting zombie horde sizes or setting up a password, contact us via ticket or Discord and we'll get you sorted.
Yes. Set the PVP field in Game.ini to True for player-versus-player combat or False for a cooperative PvE-only experience. Most No One Survived communities run PvE co-op servers, but PvP adds an extra layer of tension with base raiding and player combat. You can switch modes anytime.
Game.ini gives you control over server name, password protection, PvP toggle, zombie horde spawn count (25 to 100), material and item spawn rates, NPC item spawn rates, virus fatality rate and server region (EU, NA, AS, OC, SA, AF). You also get access to the in-game admin console for spawning items, changing weather and managing players.
No One Survived does not currently have official mod support or Steam Workshop integration. Server customisation is handled through the Game.ini configuration file, which gives you control over gameplay settings like zombie spawns, item rates, PvP mode and more. The developer Cat Play Studio has an active 2026 roadmap with ongoing feature additions.
Yes. Every No One Survived server includes always-on DDoS protection with Layer 3, 4 and 7 filtering and Anycast routing to keep your server online and protected from attacks. Your server is never null-routed during an attack, and there is nothing extra to buy or configure.
Player capacity depends on your plan. Our Starter plan supports up to 10 players, Pro up to 25 and Ultra up to 50 players. Most No One Survived groups play in teams of 2 to 15, so even the Starter plan works well for most squads.
Friends open No One Survived, click Multiplayer, then Private Server. The game may ask them to restart — after restarting, they go back to Multiplayer, then Private Server, search for your server name and click Join In. Share your exact server name so they can find it easily.
No. We use fast single-thread CPUs and NVMe storage specifically suited for Unreal Engine 5 servers. Your No One Survived server stays smooth even during corpse tide zombie horde events with the spawn count set to maximum.
We host No One Survived in the UK (London) and US (Dallas) with optimised routing for European and North American players. Run our live latency test at the top of this page to check your real ping before you buy. You can also set your server's in-game region via Game.ini.
Yes. Upgrades are instant. Start with a smaller plan and upgrade as your survivor group grows — your world data and Game.ini settings carry straight over.
Yes. We offer a 48-hour money-back guarantee. If you're not satisfied within the first 48 hours, contact support for a full refund. No contracts and you can cancel anytime.
Not every No One Survived host is built the same — here is what genuinely matters when choosing where to run your survival server, and how EUGameHost delivers on each.
| What to look for | Why it matters for No One Survived | EUGameHost |
|---|---|---|
| High-frequency CPU (single-thread) | No One Survived runs on Unreal Engine 5.1, which leans heavily on single-thread CPU performance — raw per-core clock speed dictates how smoothly the world simulates when a horde hits. | Every plan runs on high-clock Intel Xeon CPUs (3.8GHz+) tuned for the single-thread performance UE5 survival servers need. |
| No overselling | Oversold nodes share one CPU across far too many servers, causing lag spikes and desync the moment several servers get busy at once. | We size capacity to the hardware and never oversell — your plan gets the CPU and memory it's sold with. |
| NVMe storage | Large open-world saves, base structures and seasonal terrain streaming punish slow disks with long load times and stutter. | Every plan runs on NVMe 4.0 SSD storage as standard for fast world loading, instant saves and smooth terrain streaming. |
| Always-on DDoS protection | Survival servers are frequent attack targets, and budget hosts often null-route during an attack — taking your whole community offline. | Always-on Layer 3/4/7 DDoS protection with Anycast routing is included on every server, and we never null-route during an attack. |
| Full Game.ini control | Some hosts lock you to limited presets, trapping a growing community on settings you can't fine-tune. | Full file-level access means you can edit Game.ini directly — PvP/PvE, zombie spawns, item rates, region and more — for free, anytime. |
| PvP and PvE support | A good survival host has to handle both cooperative PvE and competitive PvP without forcing one playstyle. | Toggle PVP in Game.ini to run friendly co-op or full PvP base raiding, and switch between them whenever your group wants. |
| Automatic backups | Bases, crafted items and world progress represent hours of play — losing them to a crash or a bad config change is devastating. | Automatic scheduled backups plus manual snapshots and one-click restore keep your survival world safe. |
| UK + US locations (latency) | Low ping keeps survival combat, building and close interactions responsive; the right location for your players makes a tangible difference. | Choose London (UK) or Dallas (US) to put your server close to your community — and test your real ping before you buy. |
| Real 24/7 support | Survival problems don't keep office hours — a downed server or a Game.ini question at 2am needs a real person who knows the platform. | Genuine 24/7 UK-based support that understands dedicated servers and Game.ini, backed by a 4.8/5 Trustpilot rating from over 500 reviews. |
| No-contract / cancel anytime | Community interest ebbs and flows, so being locked into a long contract is a needless risk. | No contracts, ever — pay as you go, scale up before a big launch and cancel whenever you choose. |
Renting a No One Survived server gives you a persistent, always-online survival world for you and your friends — full Game.ini control, PvP or PvE, and world saves that stay safe — without running demanding Unreal Engine 5 hardware at home. This guide covers everything you need to know about No One Survived server hosting: what the game is, why a dedicated server matters, the hardware UE5 demands, what it costs and how to configure it.
No One Survived is a multiplayer open-world survival sandbox game developed and published by Cat Play Studio. Built on Unreal Engine 5.1, it puts players in a post-apocalyptic world overrun by zombies where survival depends on exploration, crafting, base building and combat. The game entered Steam Early Access in January 2023 and reached its full 1.0 release on December 27, 2025 after nearly three years of active development.
EUGameHost provides premium UK and US No One Survived hosting with a full control panel, live web console, file manager, Game.ini editor, automatic backups and SteamCMD handled for you, so you can go from checkout to a live survival world in minutes. With a Trustpilot rating of 4.8 out of 5 from more than 500 reviews, it's a setup built for groups who want their world to stay online and stay smooth.
Explore a large map of military bases, mining tunnels, sea ports and bandit camps; craft over 400 items across skill trees in medicine, electrical chemistry, tailoring, metallurgy, civil engineering and weapons; build with a beam-column load-bearing structural system; and manage water and electricity through generators, solar panels and wind turbines.
A four-season cycle changes weather, temperature and available resources — winter even requires greenhouses for crops. Combat spans bows, machetes, sledgehammers and modifiable firearms with a dismemberment system, against standard zombies, special infected and massive corpse tide horde events. Merchant NPCs let you barter and learn skills, while hostile camps and recruitable companions round out the world.
Dedicated server support was one of the most requested features during No One Survived's Early Access. Before it was added, players had to host from their own PC — meaning the world only existed while the host was online. A dedicated server solves this completely: your world stays up 24/7, friends can join and keep building even when you're away, and dedicated hardware means no lag from one machine running both the game and the server.
Renting from EUGameHost adds instant 60-second deployment, UK and US locations for low latency, always-on DDoS protection, automatic backups and real UK-based support that helps with Game.ini configuration and connection issues. Your bases, inventories and progression are saved and always accessible — no more losing progress because the host disconnected.
No One Survived supports both PvE and PvP gameplay modes, configurable through the Game.ini file, and the community runs several types of servers depending on playstyle.
The majority of No One Survived servers are cooperative PvE. Players team up to survive against zombies, build bases with the beam-column structural system, progress through technology trees and manage water and electricity networks together. This is how the game was fundamentally designed and where the strongest community exists.
Setting PVP to True in Game.ini enables player damage and base raiding. PvP adds tension for players who want the extra challenge of defending their base from other survivors as well as zombies, though it is less common than co-op.
The most common setup is a small group of 2 to 10 friends on a password-protected server that stays online 24/7. Larger groups run whitelisted or passworded community servers with their own rules — typically PvE — building a persistent community around a shared world.
No One Survived runs on Unreal Engine 5.1 and demands strong single-thread CPU performance, fast storage and reliable networking. The single-core clock speed of the processor — not raw core count — has the biggest impact on how smoothly the world simulates, particularly when a full server hits a corpse tide horde event with the spawn count turned up.
EUGameHost runs every No One Survived server on high-clock Intel Xeon CPUs (3.8GHz+), NVMe 4.0 SSD storage for quick world loading and instant saves, generous DDR4 memory for large maps and base structures, and a 10 Gbps network so every survivor stays in sync. The result is stable performance with no zombie desync, world-loading stutter or rubber-banding even under load.
No One Survived server hosting is priced mainly on the player capacity you need. A small group of friends costs very little to run, while a larger community server needs more memory and headroom — and the pricing reflects that.
EUGameHost's plans start from £4.20 per month for the Starter plan (up to 10 players), £10.50 for Pro (up to 25 players) and £21.00 for Ultra (up to 50 players). Billing is flexible: pay monthly, or commit further and save — quarterly saves 5%, semi-annual saves 10% and annual saves 15%. There are no contracts and you can cancel anytime, so you're free to scale your plan up as your survivor group grows.
Every No One Survived dedicated server is configured through the Game.ini file. On EUGameHost servers you can edit this directly from the control panel's file manager — no command line or SFTP required unless you prefer it. You also have access to the in-game admin console by pressing Alt+Shift+O while connected as the host, letting you spawn items, change weather and manage players in real time.
The most-used settings are ServerName (the public name players search for), NeedPassword and Password (set NeedPassword to True for a private server), NumOfZombieSpawn (horde wave size, 25 to 100), Region (All, AF, AS, EU, NA, OC or SA), MaterialNum and ItemSpawn (resource and item rates), VirusFatalyRate (how lethal the virus is), NPCItemSpawn (what merchants and camps carry) and PVP (True for combat, False for PvE-only).
Friends open No One Survived, click Multiplayer then Private Server. The game may ask them to restart; afterwards they return to Multiplayer, then Private Server, search for your exact server name and click Join In. Sharing the precise ServerName makes it easy for everyone to find your world.