The TCAdmin MVC control panel is the latest iteration of game servers control panels and perfect for Rust Server Hosting. It allows you to configure and customize your rented Rust game server quickly and easily and is shown below. You can automatically update Steam or Oxide, switch between staging and release branches and custom command lines, change locations, or even install Umod plugins in one click direct from their site using our plugin installer. We've customized our control panel just for Rust. Setup is simple for beginners thanks to our config tools with 100s of variables and allows for advanced editing due to unlimited file permission access. EUGameHost is a Rust dedicated game server provider offering a fairly priced quality solution that'll work for you and your community. Your game server is deployed instantly to our system and online 24/7 for you and your community to join. Feel free to contact us for a free trial to stress test our system, else you have 48 hours to request a refund after order.
We offer the industry-leading TC-Admin MVC panel with everything you need to get online fast & create your dream server.
Germany, UK, and Dallas now all boast 6.5 Tbps always on DDoS protection on all of our rust server hosting and root dedicated server packages. Our protection is one of the largest Layers 3 through 7 monitoring and mitigation platforms and is a true enterprise solution that combines a global anycast network. 's advanced security AI detects and mitigates any type of attack against your game server by tracking previously known DDoS attack vectors all while simultaneously generating a unique traffic signiture for your server to instantly identiy and mitigate day zero attacks.
Need something more? Gaming Dedicated Servers.
Here we give the minimum spec of our hardware and network used for your game server hosting. Our hardware is capable of your community lag free and without issue.
Here are some common questions our clients ask about our Rust server hosting.
Our Rust dedicated server hosting is deployed to our infrastructure instantly on payment verification which then takes 5 minutes to
download from the Steam servers.
Your Rust Server will be joinable in a matter of minutes. Note! On the first boot the Rust server if set to progen will generate a new map which can take up to 10 minutes depending on size, you can view the progress on the web console.
Yes we offer full Oxide/Umod support and have one click Oxide/Umod, RustIO, RustEdit and DiscordExt installs.
We can also offer you full support in setting up your Rust modded server hosting in terms of guidance on plugin configuration
and diagnosing problems. You may also want to take advantage of our Umod.org plugin downloader that gives you one click installs on all Umod.org
Yes. We can offer you both a free trial on which you can setup and stress test your server before commiting to buy.
Below are IPs for locations and test servers to join and play on.
US. Dallas Texas: 18.104.22.168 ( 6Tbps Anti-DDos)
EU. Frankfurt Germany: 22.214.171.124 (Arbor 700Gbps Anti-DDoS)
UK. United Kingdom London: 126.96.36.199 ( 6Tbps Anti-DDos)
Yes we offer full support for all custom Rust Maps, simply upload the .map file to DropBox and enable it in the server.cfg on the server.level URL variable.
We also support all default Rust maps from procedural worlds, Happis Island, Craggy Island and all future releases.
To host a Rust staging server on our eugamehost.com control panel simply click the "branch" tab, here it will open up a drop down menu
that lets you switch between stable, staging and pre-release branches of the game. You can keep your saves and switch between them as and when you want.
Rust is a Unity based game and as a result has very poor multithreaded performance. All core unity functions are single threaded
with AI maping and network functions being the main multi-threaded aspects of it. As a result the hardware used by most
providers is actually inadequate with most using high core, low clocked Xeon servers, Rust just doesn't scale to these well
performance wise. We have taken a new approach and use overclocked consumer grade hardware racked in servers.
Noteably Rust doesn't have scaling issues until you hit the 250 to 300 player count mark depending on plugins and entity count. This means the server requirments for the super high population servers are different. A normal server less than 250 average pop will run perfectly on anything over 3.5Ghz where as servers of the likes of Rustopia, PixieRust or Rustafied Large with over 250 to 300 active players will require a super high clocked dedicated server over 4.6Ghz