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Rust server setup

How to install uMod on a Rust server

uMod, still widely called Oxide, is what turns a vanilla Rust server into one that can run plugins. Installing it takes about two minutes through the Mod Manager, and it changes one thing about your server that catches people out.

  • Rust guides
  • Updated
  • 6 min read
  • 7 steps
  • Mod Manager
  • Updating covered
INSTALL UMOD1Stop the serverInstalling onto a running server corrupts files.2Open Mod ManagerThe Mod Manager tab in your control panel.3Install uModTakes a few seconds.4Start the serverComes back with uMod loaded.After this, your server lists under Modded rather than Community.

The short answer

Stop the server, open the Mod Manager tab in your control panel, click Install next to uMod, then start the server again. The whole thing takes about two minutes.

Key points

  • uMod and Oxide are the same thing under two names.
  • Stop the server first. Installing onto a running one risks corrupt files.
  • Your server moves to the Modded tab afterwards, which surprises people.
  • Rust updates often require you to reinstall the current uMod build.
  • Installing does not wipe anything.

What uMod does

uMod, formerly known as Oxide, is the modding framework Rust servers use to run plugins. It does not change the game on its own. What it does is provide the layer that plugins hook into, which is what unlocks everything from teleport commands and kits to full economy systems.

On its own, an installed uMod with no plugins behaves almost identically to a vanilla server. The one visible difference is where your server appears in the browser, which is covered below.

Installing uMod

  1. Log in to the control panel

    Visit the control panel and enter your credentials.

    The Game Services menu item in the control panel
    Control panel navigation
  2. Open Game Services

    Click Game Services from the main menu.

    The Game Services list showing available services
    Game Services
  3. Select your Rust service

    Click your Rust Service to open its management page.

    The Rust service management page
    Rust Service
  4. Stop your server

    Click Stop and wait for it to shut down before continuing.

    The Stop button on the Rust server management page
    Stop Server
  5. Open the Mod Manager

    Go to the Mod Manager tab.

    The Mod Manager tab in the control panel
    Mod Manager
  6. Install uMod

    Click Install next to uMod. It takes a few seconds.

    The Install button next to uMod in the Mod Manager
    Install uMod
  7. Start the server

    Go back to your server and press Start to relaunch with uMod enabled.

    The Start button on the Rust server management page
    Start Server

Updating uMod

Rust updates regularly, and uMod has to keep pace with it. After a game update your server may refuse to start, or start with every plugin failing, until uMod is brought up to date. The process is nearly the same as installing.

  1. Stop your server

    Click Stop in the control panel.

    Stopping the Rust server before updating uMod
    Stop Server
  2. Open the Updates tab

    Go to Updates and find the latest version of uMod.

    The Updates tab listing the available uMod version
    Updates tab
  3. Reinstall uMod

    Click Install next to uMod. The update takes only a few seconds.

    Reinstalling uMod to update it
    Reinstall uMod
  4. Start the server

    Bring it back online to apply the change.

    Starting the Rust server after updating uMod
    Restart Server

Updating uMod does not update your plugins. Those are maintained separately by their own authors, and a plugin that has not been updated for the current Rust version will still fail even on a current uMod. Check the plugin pages after a big game update.

What changes once it is running

Your server lists as Modded
It moves from the Community tab to the Modded tab in the Rust server browser. Players searching under Community will no longer find it, which is the single most common post-install confusion.
New folders appear
oxide/plugins, oxide/config and oxide/data. Plugins go in the first, their settings in the second, their stored data in the third.
New console commands
The oxide. command family becomes available for loading, reloading and permissioning plugins.
Performance becomes something to watch
uMod itself is light. The plugins you add to it are not necessarily, and a bad one can dominate every server tick.

Adding your first plugin

With uMod installed, plugins are .cs files that you upload to the oxide/plugins folder. They load automatically, and their configuration files appear in oxide/config once they have run for the first time.

Our uMod and Oxide basic usage guide covers uploading plugins, the commands for reloading and unloading them, and how to set up permission groups so your VIPs and admins get the right access.

Before you install a stack of them, it is worth reading our guide on improving Rust server performance. Plugins are the biggest single influence on how a Rust server runs, and it is easier to be selective from the start than to work out later which of your thirty plugins is the problem.

More guides for people running their own Rust server.

Quick answers

Common questions

Stop the server in your control panel, open the Mod Manager tab, click Install next to uMod, then start the server again. The install itself takes a few seconds.

Yes. uMod is the current name for what was Oxide, and the two are used interchangeably. Plugin commands still use the oxide. prefix, and the folder structure on your server is still oxide/plugins, oxide/config and oxide/data.

Often, yes. Rust updates can break compatibility, so after a game update you generally need to reinstall the current uMod build from the Updates tab. If your server will not start after an update, this is the first thing to check.

No. Installing uMod does not touch your world save or player data. It adds the modding framework alongside them.

Because it is now a modded server, and modded servers list under the Modded tab rather than Community. Nothing is wrong, you are just looking in the wrong list.

Yes, but think about what that means for your world. Anything created by a plugin, including custom items and structures, stops working when the plugin that made it is gone. Back up before you uninstall.

Rust hosting with a one click Mod Manager

uMod installs from the control panel on every Rust server we host, with the file manager access you need for plugins afterwards.

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